Monitor 2 had its share of high-profile stumbles during its launch week, but now that players are finally getting into the game, many aren’t happy with what they’re seeing. Players continue to resent the game’s cosmetics, especially their price and what they get for the price.
Among the biggest changes Blizzard made with Surveillance 2 adapts the game to a free-to-play model. While this is an expected – and frequently requested – change Blizzard is relatively new to the rotating store and battle pass models it was adopted for. Surveillance 2. Some growing pains were inevitable, both for Blizzard and its audience, and players are certainly making those difficulties known.
After the game’s weekly store reset for the first time on Tuesday, players quickly grew frustrated with the prices Blizzard was asking for some of the Monitor 2the least inventive skins. A skin is (somewhat uncharitably) basically just “Baptiste but Blue”, and it costs 1,000 coins (equivalent to around $10). For players who don’t want to pay, earning a maximum of 60 Overwatch Coins per week through a series of challenges means it would take at least 17 weeks to unlock that particular cosmetic.
Image: Blizzard Entertainment via Polygon
While these were the sort of skins the original game’s loot boxes thrived on, seeing prizes that can be translated into actual dollars (or a month) now gives players a boost. Additionally, a “bad” skin spinning in the store will always be a source of frustration for players, which is why some games choose to put rarer, higher quality skins on a weekly rotation, while more basic skins and cheaper come in. and go out every day. Meanwhile, other games, like League of Legends, making almost every skin purchasable all the time.
Skin quality is also an issue that Blizzard will likely feel more intensely now that Overwatch is a free-to-play franchise. That doesn’t mean that Monitor 2The skins are bad, but rather that this isn’t a game designed to show players how cool the skin they own really is. While other cosmetic-focused games like League, Dota 2Where Fortnite are in third person Monitor 2The first-person gameplay of is fundamentally at odds with the very idea of showing off your flashy skin. Other players can enjoy it, and it might even make them want to buy it, but what does the player who has already spent money get out of it?
It’s a similar problem for other FPS games like Valorant Where Counter-Strike: Global Offensive, but these games sidestep the issue by making the guns players hold the stars of the series. The disadvantage for Valorant players is that his Weapon skins are on the more expensive side of the F2P scale, but they’re also extremely detailed and are used multiple times throughout each match.
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Image: Blizzard Entertainment via Polygon
These weapons can also be picked up by enemies and allies, still achieving the developers’ eternal goal of making cosmetics their best advertisement, without including additional content that the purchasing player won’t be able to enjoy. Meanwhile, Monitor 2Character skins are easy to see for opponents and teammates, but weapons, the things players can see all the time, aren’t often the coolest part of skins.
None of this means that Monitor 2‘s skins and the store are doomed to only offer expensive and unsatisfactory skins. The system is likely to get dozens of discreet tweaks and tweaks under the hood as Blizzard reacts to fan criticism, including creating cosmetics that highlight different parts of the skin, including those that players can see a little more.
But until Blizzard is able to adjust its free microtransactions, it’s no surprise to see players venting their frustration with another aspect of Monitor 2.